{"author_name":"tayl1r","cat":"MiniLD","comments":[],"epoch":1385857560,"likes":2,"metadata":{"p_key":"37624","p_author":"tayl1r","p_authorkey":"5556","p_urlkey":"73237","p_title":"Fireworks Day 1 End","p_cat":"MiniLD","p_event":"LD28","p_time":"1385857560","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5556","us_name":"tayl1r","us_username":"tayl1r","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>It\u2019s quite hard for me to nail down the first game I have ever made, but I think if you ignore altering game listings and modifications you arrive at my fireworks game \u2013 where you were a flying character dangerously near a fireworks display.<\/p>\n <p>Rockets rose from bottom of the screen, exploded into a bullet pattern, and you had to dodge it while catching the extinguished firework. Perhaps my logic was you were using your levitating powers to stop cardboard tubes giving someone a nasty bonk on the head, although in reality I imagine they burn up quite sharpish.<\/p>\n <p>I no longer have the original version, which was coded badly in C++ and SDL, but I do remember it was infinite and had 4 modes: normal, normal deterministic, ultra and ultra-deterministic. I kind of wish I still had the Esp.Ra.De inspired character sprite.<\/p>\n <p><img class=\"aligncenter size-full wp-image-300822\" alt=\"Fireworks\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/build01.png\" width=\"320\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/build01-200x300.png 200w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/build01.png 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/p>\n <p>For its modern reconstruction I&#8217;m focusing on a difficult two minute survival mode and there will be randomness to how the level is generated. Currently there is no catching and I think I will keep it that way. Above\u00a0is everything I have so far with some placeholder art (the character is from Touhou 10 and totally not mine, will change!). Tomorrow I will do everything I haven&#8217;t done already.<\/p>","time":"November 30th, 2013 7:26 pm","title":"Fireworks Day 1 End"}