Day 2 Progress on Untitled
Day 2 for me is coming to an end, I would like to be farther along, but I’m not. I continued from where I left off last night, with a working level generation, I completed that…then 6 hours later realized that I did it “wrong”. It was working correctly, but there was a better and more efficient way to do it. So I deleted what I had, and redid it. Next was to get the basic player movement in, that is simple in Construct 2. The problem arose from the collision mask that Construct 2 generated. The generated masks were very inaccurate and upon inspection, some were just wild. I just completed realigning all of the collision masks, and I’m going to call it done for the night.
The screenshot above shows the Starting screen, with the Play window open (well it doesn’t close yet). Inside the Play window you can either click on one of the complexity levels to use a preset level generation, or you can make you own by inputting numbers.
Tomorrows goals are to get the color selecting in, as well as the Abilities and Traits and with any luck scoring. A bonus if I had time would be music, leaderboard integration into the website, sound effects, mobile controls, and just about anything else you can think of.
