{"author_name":"Sandcrawler","cat":"MiniLD","comments":[],"epoch":1385871360,"likes":1,"metadata":{"p_key":"37621","p_author":"Sandcrawler","p_authorkey":"3966","p_urlkey":"73234","p_title":"Day 2 Progress on Untitled","p_cat":"MiniLD","p_event":"LD28","p_time":"1385871360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3966","us_name":"Sandcrawler","us_username":"sandcrawler","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Day 2 for me is coming to an end, I would like to be farther along, but I&#8217;m not. I continued from where I left off last night, with a working level generation, I completed that&#8230;then 6 hours later realized that I did it &#8220;wrong&#8221;. It was working correctly, but there was a better and more efficient way to do it. So I deleted what I had, and redid it. Next was to get the basic player movement in, that is simple in Construct 2. The problem arose from the collision mask that Construct 2 generated. The generated masks were very inaccurate\u00a0and upon inspection, some were just wild. I just completed realigning all of the collision masks, and I&#8217;m going to call it done for the night.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/11\/30\/day-2-progress-on-untitled\/untitled-lvlgen\/\" rel=\"attachment wp-att-300835\"><img class=\"aligncenter size-large wp-image-300835\" alt=\"Untitled-lvlgen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/Untitled-lvlgen-550x309.png\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/Untitled-lvlgen-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/Untitled-lvlgen-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/11\/Untitled-lvlgen.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The screenshot above shows the Starting screen, with the Play window open (well it doesn&#8217;t close yet). Inside the Play window you can either click on one of the complexity levels to use a preset level generation, or you can make you own by inputting numbers.<\/p>\n <p>Tomorrows goals are to get the color selecting in, as well as the Abilities and Traits and with any luck scoring. A bonus if I had time would be music, leaderboard integration into the website, sound effects, mobile controls, and just about anything else you can think of.<\/p>","time":"November 30th, 2013 11:16 pm","title":"Day 2 Progress on Untitled"}