Sociopathic Innocent Critter Serial Murder Simulator
That’s what I’m making, and you’re not getting a screenshot yet because I need to add the gore and splatter and bloodlust and tea.
Things I’ve learned about Unity:
- Animations using component properties is kinda neat but a little hard to do make any actual use of…
- Raycasting has a little bit of state representing how it feels when you call the function.* The result is a whole lot of confusion.
- How do I art
* Game Objects are ephemeral, multi-planar beings that can only be described as “ghostly” in the raycasting process
QUICKLY YOU HAVE ONE MINUTE TO KILL AS MANY WOODLAND CREATURES AS YOU CAN