{"author_name":"useless","cat":"LD #28","comments":[],"epoch":1387002720,"likes":0,"metadata":{"p_key":"36283","p_author":"useless","p_authorkey":"504605","p_urlkey":"71870","p_title":"Sociopathic Innocent Critter Serial Murder Simulator","p_cat":"LD #28","p_event":"LD28","p_time":"1387002720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504605","us_name":"useless","us_username":"useless","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>That&#8217;s what I&#8217;m making, and you&#8217;re not getting a screenshot yet because I need to add the gore and splatter and bloodlust and tea.<\/p>\n <p>Things I&#8217;ve learned about Unity:<\/p>\n <ol>\n <li>Animations using component properties is kinda neat but a little hard to do make any actual use of&#8230;<\/li>\n <li>Raycasting has a little bit of state representing how it\u00a0<em>feels<\/em> when you call the function.* The result is a whole lot of confusion.<\/li>\n <li>How do I art<\/li>\n <\/ol>\n <p>* Game Objects are ephemeral, multi-planar beings that can only be described as &#8220;ghostly&#8221; in the raycasting process<\/p>\n <p><strong>QUICKLY YOU HAVE ONE MINUTE TO KILL AS MANY WOODLAND CREATURES AS YOU CAN<\/strong><\/p>","time":"December 14th, 2013 1:32 am","title":"Sociopathic Innocent Critter Serial Murder Simulator"}