Report #1 – Slow but Sure

Time for the first report. Time is in Waktu Indonesia Barat, GMT +7.

After the theme “Beneath the Surface” was announced at 08:00, I brainstormed the theme over a breakfast. I decided to do yet another platformer, with two characters, one is on the surface and another one is ‘beneath the surface’.

I started writing the first code at 09:00 using my basecode (https://github.com/tkesgar/ld29), and am currently writing a code to integrate Box2D, box2dlights, Tiled, and Artemis into one simple framework for me to make games. I wish I wrote a better basecode and I wish I use Unity, but I don’t have time to learn Unity now and I’ll have to make it with what I know on LibGDX.

Anyway, one and a half hour later, I managed to create Box2D, Tiled, and LibGDX to ‘work together’. Quite a lot of boilerplate code, but I can easily create my level on Tiled and with running a script, voila, a working level. With such 48 hour constraint, we all need to have a comfortable devcycle. No progress on the art and sound, yet, but let’s leave it for next day’s work.

Capture2

Sorry for not streaming because I don’t have a good Internet connection, and I forgot to do timelapsing. Perhaps I will timelapse-ing this afternoon.

Target for today: most game logic and engine are working, and I only have to polish and add levels tomorrow. Still 14 hours left on today (here), and I’ll go doing business at my campus first. Will continue after lunch.