{"author_name":"t.kesgar","cat":"LD #29","comments":[],"epoch":1398476640,"likes":2,"metadata":{"p_key":"32368","p_author":"t.kesgar","p_authorkey":"28828","p_urlkey":"67875","p_title":"Report #1 \u2013 Slow but Sure","p_cat":"LD #29","p_event":"LD29","p_time":"1398476640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28828","us_name":"t.kesgar","us_username":"t-kesgar","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Time for the first report. Time is in Waktu Indonesia Barat, GMT +7.<\/p>\n <p>After the theme &#8220;Beneath the Surface&#8221; was announced at 08:00, I brainstormed the theme over a breakfast. I decided to do yet another platformer, with two characters, one is on the surface and another one is &#8216;beneath the surface&#8217;.<\/p>\n <p>I started writing the first code at 09:00 using my basecode (https:\/\/github.com\/tkesgar\/ld29), and am currently writing a code to integrate Box2D, box2dlights, Tiled, and Artemis into one simple framework for me to make games. I wish I wrote a better basecode and I wish I use Unity, but I don&#8217;t have time to learn Unity now and I&#8217;ll have to make it with what I know on LibGDX.<\/p>\n <p>Anyway, one and a half hour later, I managed to create Box2D, Tiled, and LibGDX to &#8216;work together&#8217;. Quite a lot of boilerplate code, but I can easily create my level on Tiled and with running a script, voila, a working level. With such 48 hour constraint, we all need to have\u00a0a comfortable devcycle. No progress on the art and sound, yet, but let&#8217;s leave it for next day&#8217;s work.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Capture22.png\"><img class=\"alignnone size-medium wp-image-342997\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Capture22-300x234.png\" alt=\"Capture2\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Capture22-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Capture22-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Capture22.png 806w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Sorry for not streaming because I don&#8217;t have a good Internet connection, and I forgot to do timelapsing. Perhaps I will timelapse-ing this afternoon.<\/p>\n <p>Target for today: most game logic and engine are working, and I only have to polish and add levels tomorrow. Still 14 hours left on today (here), and I&#8217;ll go doing business at\u00a0my campus first. Will continue after lunch.<\/p>","time":"April 25th, 2014 8:44 pm","title":"Report #1 \u2013 Slow but Sure"}