Slowly but surely

 

Well, I’m slowly getting there.  I got the enemies moving, changing directions, and not going past waypoints.  Collision detection between the enemies and player too way to freakin’ long to set up though.  Collision between two Character Controllers in Unity shouldn’t be as convoluted as it is.  Just have to chalk this one up to inexperience. (Just started learning Unity two weeks ago.)  But now it’s time for a nap.  Going to add shooting, death, and variable zombie speed when I get up.  Then it’s on to sound/music, extra levels, and then what ever else I have time for.  Assuming I have time for any of it haha.