{"author_name":"Seraphina","cat":"LD #29","comments":[],"epoch":1398551280,"likes":0,"metadata":{"p_key":"31458","p_author":"Seraphina","p_authorkey":"36309","p_urlkey":"66950","p_title":"Slowly but surely","p_cat":"LD #29","p_event":"LD29","p_time":"1398551280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36309","us_name":"Seraphina","us_username":"seraphina","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/s15.postimg.org\/m6ao556mz\/btsz_1.png\" alt=\"\" width=\"1268\" height=\"844\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Well, I&#8217;m slowly getting there. \u00a0I got the enemies moving, changing directions, and not going past waypoints. \u00a0Collision detection between the enemies and player too way to freakin&#8217; long to set up though. \u00a0Collision between two Character Controllers in Unity shouldn&#8217;t be as convoluted as it is. \u00a0Just have to chalk this one up to inexperience. (Just started learning Unity two weeks ago.) \u00a0But now it&#8217;s time for a nap. \u00a0Going to add shooting, death, and variable zombie speed when I get up. \u00a0Then it&#8217;s on to sound\/music, extra levels, and then what ever else I have time for. \u00a0Assuming I have time for any of it haha.<\/p>","time":"April 26th, 2014 5:28 pm","title":"Slowly but surely"}