Mars Station 23 – Day 2
What a day. As expected we’re quite good in time with the assets and started integrating them.
As i started with the scripting stuff i realized that we have quite a problem with the different contexts in all our callbacks (we used an EventChain mechnism for ImpactJS).
After 3 hours of digging i decided to go for a straight forward classical approach. Now all entites have easy to figure state machines without any context hassles.
4 hours wasted. One should not rely on third party scripts/snippets on a game jam. Especially in JS where the different contexts can become a mess in no time.

We’re back on road now, have all the assets. What’s to be done tomorrow is more scripting, level creation and some spritesheet composition. As the last 24 hours are a working day here, there will not be much time. But we’ll get it out, maybe not with full content but playable.