Mars Station 23 – Day 2

What a day. As expected we’re quite good in time with the assets and started integrating them.

As i started with the scripting stuff i realized that we have quite a problem with the different contexts in all our callbacks (we used an EventChain mechnism for ImpactJS).

After 3 hours of digging i decided to go for a straight forward classical approach. Now all entites have easy to figure state machines without any context hassles.

4 hours wasted. One should not rely on third party scripts/snippets on a game jam. Especially in JS where the different contexts can become a mess in no time.

2014-04-27 21.56.10

We’re back on road now, have all the assets. What’s to be done tomorrow is more scripting, level creation and some spritesheet composition. As the last 24 hours are a working day here, there will not be much time. But we’ll get it out, maybe not with full content but playable.