{"author_name":"wicht","cat":"LD #29","comments":[],"epoch":1398622740,"likes":2,"metadata":{"p_key":"30969","p_author":"wicht","p_authorkey":"8372","p_urlkey":"66455","p_title":"Mars Station 23 \u2013 Day 2","p_cat":"LD #29","p_event":"LD29","p_time":"1398622740","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8372","us_name":"wicht","us_username":"wicht","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>What a day. As expected we&#8217;re quite good in time with the assets and started integrating them.<\/p>\n <p>As i started with the scripting stuff i realized that we have quite a problem with the different contexts in all our callbacks (we used an EventChain mechnism for ImpactJS).<\/p>\n <p>After 3 hours of digging i decided to go for a straight forward classical approach. Now all entites have easy to figure state machines without any context hassles.<\/p>\n <p>4 hours wasted. One should not rely on third party scripts\/snippets on a game jam. Especially in JS where the different contexts can become a mess in no time.<\/p>\n <p><img class=\"alignnone wp-image-351874 size-large\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014-04-27-21.56.10-550x412.jpg\" alt=\"2014-04-27 21.56.10\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014-04-27-21.56.10-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014-04-27-21.56.10-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/2014-04-27-21.56.10.jpg 1024w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>We&#8217;re back on road now, have all the assets. What&#8217;s to be done tomorrow is more scripting, level creation and some spritesheet composition. As the last 24 hours are a working day here, there will not be much time. But we&#8217;ll get it out, maybe not with full content but playable.<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2014 1:19 pm","title":"Mars Station 23 \u2013 Day 2"}