Done.

Well, I’m glad there was an hour of respite to submit our entries after the deadline, because I started implementing the seals movement only two hours before the end, and was still busy implementing culling escaped seals right when I should have been uploading. Then beside risks of memory leak, it wouldn’t have made any differences.

So, here is my entry.

There was no time for testing, so I can only pray that no crashing bug sneaked in. The seals aren’t super clever with their escape route, but considering the whole seal movement and decision code was implemented so late it could have been much worse.  By copy-pasting the player movement code (no times for proper abstraction!) they ricochet on water surface just in front of you, which looks pretty good. I just wish they’d dive more often, and didn’t get stuck head on in the mud. But I was too hurried to  investigate why the code I added to take care of that didn’t yield the intended result. Anyway, I really wanted moving enemies, otherwise the game felt really too cheap, and I have them!

Here’s the lastest anigif of my game in action: