{"author_name":"GlowingSnail","cat":"LD #29","comments":[],"epoch":1398644880,"likes":3,"metadata":{"p_key":"30639","p_author":"GlowingSnail","p_authorkey":"36700","p_urlkey":"66115","p_title":"Done.","p_cat":"LD #29","p_event":"LD29","p_time":"1398644880","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"36700","us_name":"GlowingSnail","us_username":"glowingsnail","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Well, I&#8217;m glad there was an hour of respite to submit our entries after the deadline, because I started implementing the seals movement only two hours before the end, and was still busy implementing culling escaped seals right when I should have been uploading. Then beside risks of memory leak, it wouldn&#8217;t have made any differences.<\/p>\n <p>So, <a title=\"zwzsg's entry for LD #29\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=36700\">here is my entry<\/a>.<\/p>\n <p>There was no time for testing, so I can only pray that no crashing bug sneaked in. The seals aren&#8217;t super clever with their escape route, but considering the whole seal movement and decision code was implemented so late it could have been much worse.\u00a0 By copy-pasting the player movement code (no times for proper abstraction!) they ricochet on water surface just in front of you, which looks pretty good. I just wish they&#8217;d dive more often, and didn&#8217;t get stuck head on in the mud. But I was too hurried to\u00a0 investigate why the code I added to take care of that didn&#8217;t yield the intended result. Anyway, I really wanted moving enemies, otherwise the game felt really too cheap, and I have them!<\/p>\n <p>Here&#8217;s the lastest anigif of my game in action:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/zwzsg.luckz.de\/pics\/love\/animated\/KillerWithoutColor05.gif\" alt=\"\" width=\"542\" height=\"542\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2014 7:28 pm","title":"Done."}