greed

You know – sometimes you must know your limits. Just because you had a cool idea, doesn’t mean it is suitable for a Game Jam. And that was my case.

I worked tirelesly on saturday, barfing some 50 skelleton Java classes that kind of modelled a submarine simulation, with targets, objectives, scenarios, ships, bases, etc. But then, came the implementation task. And it dragged.

It’s doesn’t help that I had a case of sickness in the family and basically lost my sunday on a very important visitation. And it was well worth it. I have no regrets.

I want to really finish this prototype by the end of the week – I trully believe that I can at least prototype the multi-head aspect of it. I already have a moving submarine (actually, a 3D vertex in the middle of a void 3D space) that submerges, activates a periscope (that does nothing), can change it’s thrust and steer around. Pretty much the basics.

More than just a prototype, I really want this to become the final project for post grad. program I’m currently enrolled into.

Also worth noticing this; This simulation has ABSOLUTELY NOTHING TO DO WITH THE BRAZILLIAN NAVY. It was modelled around the Los Angeles class. Why am I disclaiming this? That’s because I work there – but not on submarines or anything, but rather with payroll systems.

 

I failed, but this from failure, a nice thing might spring to life.

Comments

28. Apr 2014 · 22:14 UTC
Failing would be quitting. You didn’t make the crazy 48-hour deadline… that’s not failing. The Ludum Dare, at least from what I’ve gathered in my short time as a participant, is all about getting people to sit and take the time to create a game when they might not otherwise make the time themselves. In that aspect, you’ve not only achieved the main goal, but are aspiring to rise above it. Kudos for that.
07. Dec 2014 · 23:30 UTC
Believe it or not, only now I saw your comment;

A brief summary: in the end, I actually continued the project just a little more, in order to properly see the multi-head feature working. But that was it. The lack of interest from other was the cue.