greed
You know – sometimes you must know your limits. Just because you had a cool idea, doesn’t mean it is suitable for a Game Jam. And that was my case.
I worked tirelesly on saturday, barfing some 50 skelleton Java classes that kind of modelled a submarine simulation, with targets, objectives, scenarios, ships, bases, etc. But then, came the implementation task. And it dragged.
It’s doesn’t help that I had a case of sickness in the family and basically lost my sunday on a very important visitation. And it was well worth it. I have no regrets.
I want to really finish this prototype by the end of the week – I trully believe that I can at least prototype the multi-head aspect of it. I already have a moving submarine (actually, a 3D vertex in the middle of a void 3D space) that submerges, activates a periscope (that does nothing), can change it’s thrust and steer around. Pretty much the basics.
More than just a prototype, I really want this to become the final project for post grad. program I’m currently enrolled into.
Also worth noticing this; This simulation has ABSOLUTELY NOTHING TO DO WITH THE BRAZILLIAN NAVY. It was modelled around the Los Angeles class. Why am I disclaiming this? That’s because I work there – but not on submarines or anything, but rather with payroll systems.
I failed, but this from failure, a nice thing might spring to life.
A brief summary: in the end, I actually continued the project just a little more, in order to properly see the multi-head feature working. But that was it. The lack of interest from other was the cue.