{"author_name":"montyontherun","cat":"LD #29","comments":[{"author_name":"","time":"April 28, 2014 5:14 pm","epoch":1398723240,"text":"Failing would be quitting.  You didn&#8217;t make the crazy 48-hour deadline&#8230; that&#8217;s not failing.  The Ludum Dare, at least from what I&#8217;ve gathered in my short time as a participant, is all about getting people to sit and take the time to create a game when they might not otherwise make the time themselves.  In that aspect, you&#8217;ve not only achieved the main goal, but are aspiring to rise above it.  Kudos for that.","spam":"N"},{"author_name":"","time":"December 7, 2014 6:30 pm","epoch":1417995000,"text":"Believe it or not, only now I saw your comment;<br \/>\n A brief summary: in the end, I actually continued the project just a little more, in order to properly see the multi-head feature working. But that was it. The lack of interest from other was the cue.","spam":"N"}],"epoch":1398722220,"likes":3,"metadata":{"p_key":"30386","p_author":"montyontherun","p_authorkey":"4639","p_urlkey":"65859","p_title":"greed","p_cat":"LD #29","p_event":"LD29","p_time":"1398722220","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"4639","us_name":"montyontherun","us_username":"montyontherun","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>You know &#8211; sometimes you must know your limits. Just because you had a cool idea, doesn&#8217;t mean it is suitable for a Game Jam. And that was my case.<\/p>\n <p>I worked tirelesly on saturday, barfing some 50 skelleton Java classes that kind of modelled a submarine simulation, with targets, objectives, scenarios, ships, bases, etc. But then, came the implementation task. And it dragged.<\/p>\n <p>It&#8217;s doesn&#8217;t help that I had a case of sickness in the family and basically lost my sunday on a very important visitation. And it was well worth it. I have no regrets.<\/p>\n <p>I want to really finish this prototype by the end of the week &#8211; I trully believe that I can at least prototype the multi-head aspect of it. I already have a moving submarine (actually, a 3D vertex in the middle of a void 3D space) that submerges, activates a periscope (that does nothing), can change it&#8217;s thrust and steer around. Pretty much the basics.<\/p>\n <p>More than just a prototype, I really want this to become the final project for post grad. program I&#8217;m currently enrolled into.<\/p>\n <p>Also worth noticing this; This simulation has ABSOLUTELY NOTHING TO DO WITH THE BRAZILLIAN NAVY. It was modelled around the Los Angeles class. Why am I disclaiming this? That&#8217;s because I work there &#8211; but not on submarines or anything, but rather with payroll systems.<\/p>\n <p>&nbsp;<\/p>\n <p>I failed, but this from failure, a nice thing might spring to life.<\/p>","time":"April 28th, 2014 4:57 pm","title":"greed"}