IO – A post mortem!
Lets see. Ludum Dare 29! Oh yeah! It was my first (and not last) ludum dare.
I created a puzzle game known as IO, The games mechanics were to shoot the
red tank, by reflecting the bullets of of mirrors, igniting bombs, blowing up
bricks and using portals. Original I had hoped to create ALOT more content,
But for 72 hours (Of which I porbably only worked 13) I was proud of myself.
I created a basic click n’ place system for the mirrors and a very pixel style
for the game, of which Star made the graphics.
What went well :
- I finished the game!
- I created (some) challenging levels!
- Used a Portal (Valve Game) refrence/element!
- Found a good soundtrack!
- Used trusty ol’ sfxr!
- Created a readmeplzineedtoberead.txt I was proud of!
- LAMPS!
What did not go well :
- I did not create the many other puzzle elements I had designed
- Made a cruddy meny/you won screen
- Failed to create many levels
- Failed to crate more than 2 challenging levels
- Spelling errors
- My game did not relate enough to the theme
- My time lapse died out D:
- BUGS!
- Bombs not removable once placed
- Unremovable elements… removable (pre-placed portals)
- 2 entry, 1 exit portal failure (which then ruined the difficulty of level 15)
But after this journey, I gained a game, To cherish, love and polish at my will. (when im not too lazy)
Oh, and some lovely reviews!
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33501 – Give it a play