Released Miopia – a procedurally generated endless 2D katamari-like game
A friend and I recently decided to enter the Indie Game Maker Contest and we just submitted our entry earlier this week. Would love for some of you to take a look at it and let us know what you think. We ran out of time to do everything we wanted, but it is in a very playable and fairly polished state. We plan on adding a few more features and then giving it a full release.
The concept is something I had considered doing for a previous Ludum Dare, but ended up not having the time. It is pretty unique, I think, combining the procedurally generated gameplay of an endless runner with the scaling mechanics of Katamari Damacy. Yes, you can play it forever if you’re good enough. It’s also got a very nice hand-painted art-style.
On our contest entry page you can find more screenshots, longer gameplay video, and links to either download (Windows EXE) Miopia or play it in your browser (via the Unity plugin).
Miopia at the Indie Game Maker Contest 2014
Tags: 2D, prerelease, unity
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