I am in..
Hey everyone!
I decided to participate in competition first time, these are the tools I’ll use:
- Engine: own Glow3d game engine ( glow3d.com ) and own voxel engine library.
- Language: C++
- Textures: Adobe Photoshop
- Audio and music: freesound.org
- Modelling: 3ds Max or Blender
I have a question – as I am using own game and voxel engine, should it be open sourced to participate in main competition? Or shared as library to anyone who participate? It’s still not clear for me after reading rules.
Good luck to everyone!
Comments
YourLocalFaxMachine
05. Aug 2014 · 00:33 UTC
If I remember right from however long ago I read it, it just needs to be publicly shared. Open Source is not required.
06. Aug 2014 · 09:19 UTC
It doesn’t need to be open source. For instance, ImpactJS is a game framework that costs 99$ to use, so obviously they wouldn’t want to have someone post the code in order to use it. Just make sure that whatever you use, others can as well so we can all start on the same ‘level’ to keep it fair.