{"author_name":"yak32","cat":"LD #30","comments":[{"author_name":"YourLocalFaxMachine","time":"August 4, 2014 7:33 pm","epoch":1407198780,"text":"If I remember right from however long ago I read it, it just needs to be publicly shared. Open Source is not required.","spam":"N"},{"author_name":"","time":"August 6, 2014 4:19 am","epoch":1407316740,"text":"It doesn&#8217;t need to be open source. For instance, ImpactJS is a game framework that costs 99$ to use, so obviously they wouldn&#8217;t want to have someone post the code in order to use it. Just make sure that whatever you use, others can as well so we can all start on the same &#8216;level&#8217; to keep it fair.","spam":"N"}],"epoch":1407144060,"likes":2,"metadata":{"p_key":"29629","p_author":"yak32","p_authorkey":"38821","p_urlkey":"65093","p_title":"I am in..","p_cat":"LD #30","p_event":"LD30","p_time":"1407144060","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"38821","us_name":"yak32","us_username":"yak32","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<h2><strong>Hey everyone!<\/strong><\/h2>\n <div class=\"entry\" style=\"color: #000000\">\n <p>I decided to participate in competition first time, these are the tools I\u2019ll use:<\/p>\n <ol>\n <li><strong>Engine:\u00a0<\/strong>own Glow3d game engine ( glow3d.com ) and own voxel engine library.<\/li>\n <li><strong>Language:<\/strong>\u00a0C++<\/li>\n <li><strong>Textures:<\/strong>\u00a0Adobe Photoshop<\/li>\n <li><strong>Audio and music:<\/strong>\u00a0freesound.org<\/li>\n <li><strong>Modelling: <\/strong>3ds Max or Blender<\/li>\n <\/ol>\n <p>I have a\u00a0question &#8211; as I am using own game and voxel engine, should it be\u00a0open sourced to participate in main competition? Or shared as library to anyone\u00a0who participate? It&#8217;s still not clear for me after reading rules.<\/p>\n <p>Good\u00a0luck to everyone!<\/p>\n <\/div>","time":"August 4th, 2014 4:21 am","title":"I am in.."}