Joining in

Well, I guess it’s soon time for yet another Ludum Dare.

 

I’ll be trying to join in this time, even though it’s in the middle of the new-student period of the university. My job as part of the welcoming committee might drag me away, just like it did two LDs back, when I was out in a tent during the LD weekend.

Hopefully this time I’ll be able to find the time to get something done, so I’ll be trying to at least get the preparations of a game engine done before the theme gets released. Starting from scratch in C++ takes some traction before work gets done on the actual game after all.

 

I’ll be sticking to my usual toolset for this time too;

C++11, Visual Studio 2013 / GCC 4.7.3 / Clang 3.3, SFML git

Maybe I’ll have the time to work in scripting courtesy of Lua or AngelScript though, should help with development speed after all.

 

Hope to see many good games and good times, just like every LD before.

Tags: C++, compo, im in, tools