{"author_name":"Ace","cat":"LD #30","comments":[],"epoch":1407561840,"likes":2,"metadata":{"p_key":"29592","p_author":"Ace","p_authorkey":"10247","p_urlkey":"65056","p_title":"Joining in","p_cat":"LD #30","p_event":"LD30","p_time":"1407561840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Well, I guess it&#8217;s soon time for yet another Ludum Dare.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;ll be trying to join in this time, even though it&#8217;s in the middle of the new-student period of the university. My job as part of the welcoming committee might drag me away, just like it did two LDs back, when I was out in a tent during the LD weekend.<\/p>\n <p>Hopefully this time I&#8217;ll be able to find the time to get something done, so I&#8217;ll be trying to at least get the preparations of a game engine done before the theme gets released. Starting from scratch in C++ takes some traction before work gets done on the actual game after all.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;ll be sticking to my usual toolset for this time too;<\/p>\n <p>C++11, Visual Studio 2013 \/ GCC 4.7.3 \/ Clang 3.3, SFML git<\/p>\n <p>Maybe I&#8217;ll have the time to work in scripting courtesy of Lua or AngelScript though, should help with development speed after all.<\/p>\n <p>&nbsp;<\/p>\n <p>Hope to see many good games and good times, just like every LD before.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"August 9th, 2014 12:24 am","title":"Joining in"}