Connected Worlds – Post-Mortem
Well, I’ve been wanting to write this since the first day of the judging, but I have kept not doing so. Because there is only just over a week left, I decided it’s time I finally made my post-mortem.
My Goals:
My goals were to:
– Not work on ideas that I end up scrapping: I did a good job on this one, didn’t add things that were too big that I ended up not using.
– Add HTML5 support: unfortunately I couldn’t get this working so stopped trying after about 10 mins and decided to just go with windows.
– Add online high scores: This didn’t really fit with my game, and I still don’t know how to add 100% so I didn’t bother.
Thoughts on the game
If you haven’t played my game yet, please check it out here
This was my second LD that I’ve finished a game and this game is a lot bigger then my previous. I managed to spend a lot more time on it and that’s good. Connected Worlds has also been getting some pretty good reviews.
The Good
– Made a much more fun game
– Much better graphics because I had a friend do it.
– More fun to make as I had a friend over.
– We came up with a good idea
The Bad
– Because my friend didn’t come over for a while after theme was announced, we didn’t get started for a while.
– We spent ages coming up with the idea and didn’t start development until 6 hours after theme was announced.
– We were up too late (4:30am) on the first night not really doing a whole lot and were tired next day.
– Had a few annoying bugs (I need to comment the code more to stop this)
– Spent a few hours going out to a university open day for a few hours so we lost time.
If we had had more time, we also would have been able to fix the few bugs/glitches in the game.
Thanks for reading this and good luck with the final ratings everyone!