Connected Worlds – Post-Mortem

Well, I’ve been wanting to write this since the first day of the judging, but I have kept not doing so. Because there is only just over a week left, I decided it’s time I finally made my post-mortem.

 

My Goals:

My goals were to:

– Not work on ideas that I end up scrapping: I did a good job on this one, didn’t add things that were too big that I ended up not using.

– Add HTML5 support: unfortunately I couldn’t get this working so stopped trying after about 10 mins and decided to just go with windows.

– Add online high scores: This didn’t really fit with my game, and I still don’t know how to add 100% so I didn’t bother.

 

Thoughts on the game

If you haven’t played my game yet, please check it out here

This was my second LD that I’ve finished a game and this game is a lot bigger then my previous. I managed to spend a lot more time on it and that’s good. Connected Worlds has also been getting some pretty good reviews.

 

The Good

– Made a much more fun game

– Much better graphics because I had a friend do it.

– More fun to make as I had a friend over.

– We came up with a good idea

 

The Bad

– Because my friend didn’t come over for a while after theme was announced, we didn’t get started for a while.

– We spent ages coming up with the idea and didn’t start development until 6 hours after theme was announced.

– We were up too late (4:30am) on the first night not really doing a whole lot and were tired next day.

– Had a few annoying bugs (I need to comment the code more to stop this)

– Spent a few hours going out to a university open day for a few hours so we lost time.

 

If we had had more time, we also would have been able to fix the few bugs/glitches in the game.

 

Thanks for reading this and good luck with the final ratings everyone!