Another LD on the horizon
I’m looking forward to the next Ludum this weekend. I’d like to take the time to make an inventory of the technologies and tools that I will be using:
* MAGE2D – a little game engine I designed that allows me to focus on making a game rather than on technical details,
* SDL and OpenGL,
* code in QT Creator, graphics in GIMP.
That’s what I can think of at the moment. I’ll update in the event something else comes to mind. I will also likely be making the game with the user Vunse, and as such we will be participating in the Jam rather than the Compo.