LD31 – Update 2: A New Generation

2

As claimed in the previous update, my level gen code didn’t take much longer to complete.  I can now generate an interconnected system of rooms and hallways, separated by doors.  Making doors something that can be opened/closed will not be difficult once I actually get a character in and moving around.  That’s the next goal:  Dude and move.  Then doors and vision.  Then we work on stats, enemies, combat, inventories… so much left to do!  But at least I’m already the furthest I’ve ever made it on a rouge-like, so I’ve already succeeded at something great!

Tags: 2D, awesome, compo, game, html5, javascript, ld31, ld48, level generation, Ludum Dare, luthwyhn, progress, rogue, roguelike, screenshot, update