Progress at hour 54

Today was a somewhat frustrating day. Until just now, I didn’t feel like I had gotten very much accomplished for the time I spent – but comparing it to where I was last night, it’s some pretty significant progress.

Accomplished today:

  • Added two new constructable items, walls and mortars.
  • Made the UI actually do things, to support selection.
  • Expanded path-finding to support walls and buildings being uncrossable.
  • Added cycles of enemy fire – both gunfire and mortar fire cycle on and off.

Right now, things are looking a bit like this:

progress8

I spent way too much time on stupid hangups. Pathfinding gave me a lot of grief, and I spent way too long fighting with the regex search and replace in MonoDevelop for no good reason.

The number of things in between me and a finished game seem manageable now:

  • Two more types of buildings: machine guns and medics. These should be quick with the framework I’ve put in with the mortars.
  • Making the buildings do things. Again, most of the framework is there.
  • The actual “over the top” action to assault the (unseen) enemy, possibly resulting in victory.
  • A lose condition
  • Sounds & music
  • Animations & particle effects, if I get to it – doubtful at this point.

This is a much more ambitious project than I took on last Ludum Dare. Oops.

Tags: progress, screenshot, unity