{"author_name":"rjhelms","cat":"LD #31","comments":[],"epoch":1418021100,"likes":1,"metadata":{"p_key":"22769","p_author":"rjhelms","p_authorkey":"39055","p_urlkey":"58147","p_title":"Progress at hour 54","p_cat":"LD #31","p_event":"LD31","p_time":"1418021100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39055","us_name":"rjhelms","us_username":"\/author\/rjhelms\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Today was a somewhat frustrating day. Until just now, I didn&#8217;t feel like I had gotten very much accomplished for the time I spent &#8211; but comparing it to where I was last night, it&#8217;s some pretty significant progress.<\/p>\n <p>Accomplished today:<\/p>\n <ul>\n <li>Added two new constructable items, walls and mortars.<\/li>\n <li>Made the UI actually do things, to support selection.<\/li>\n <li>Expanded path-finding to support walls and buildings being uncrossable.<\/li>\n <li>Added cycles of enemy fire &#8211; both gunfire and mortar fire\u00a0cycle on and off.<\/li>\n <\/ul>\n <p>Right now, things are looking a bit like this:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress8.png\"><img class=\"alignnone size-large wp-image-419413\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress8-550x412.png\" alt=\"progress8\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress8-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress8-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/progress8.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I spent way too much time on stupid hangups. Pathfinding gave me a lot of grief, and I spent way too long fighting with the regex search and replace in MonoDevelop for no good reason.<\/p>\n <p>The number of things in between me and a finished game seem manageable now:<\/p>\n <ul>\n <li>Two more types of buildings: machine guns and medics. These should be quick with the framework\u00a0I&#8217;ve put in with the mortars.<\/li>\n <li>Making the buildings do things. Again, most of the framework is there.<\/li>\n <li>The actual &#8220;over the top&#8221; action to assault the (unseen) enemy, possibly resulting in victory.<\/li>\n <li>A lose condition<\/li>\n <li>Sounds &amp; music<\/li>\n <li>Animations &amp; particle effects, if I get to it &#8211; doubtful at this point.<\/li>\n <\/ul>\n <p>This is a much more ambitious project than I took on last Ludum Dare. Oops.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"December 8th, 2014 1:45 am","title":"Progress at hour 54"}