Oh Dear

Well, as much as this post sucks to make, I won’t be able to submit my entry for this LD.

The main lesson I’ve learnt is: book time off work in advance and manage time effectively! I left too much to do on the last day. I felt like every feature I wanted to implement wouldn’t complete the package unless a lot of other stuff was done first. As this was officially my first LD, I didn’t want to release anything that didn’t represent the quality I would be proud of.

 

Nevertheless, like my other comrades (looking @ the URL (compo/2014/12/08/oh-dear-8/) have 7 other people used the same title today??) whom have failed to submit in time, I have not suddenly lost all work I put in; I still have ‘half’ a thing made! So this jam was beneficial in motivating me to try new ideas and I’ll continue to finish this game as I’ve enjoyed working on it so much.

 

Looking forward to playing all your games tomorrow!

Comments

ben_pxlplz
08. Dec 2014 · 21:57 UTC
You still have 2 hours. Anything you can cut or simplify to get it in?
unt
09. Dec 2014 · 17:07 UTC
I would have had to cut too much, until there was only a shell of an idea :-(.