{"author_name":"unt","cat":"LD #31","comments":[{"author_name":"ben_pxlplz","time":"December 8, 2014 4:57 pm","epoch":1418075820,"text":"You still have 2 hours.  Anything you can cut or simplify to get it in?","spam":"N"},{"author_name":"unt","time":"December 9, 2014 12:07 pm","epoch":1418144820,"text":"I would have had to cut too much, until there was only a shell of an idea :-(.","spam":"N"}],"epoch":1418075580,"likes":1,"metadata":{"p_key":"22568","p_author":"unt","p_authorkey":"46924","p_urlkey":"57943","p_title":"Oh Dear","p_cat":"LD #31","p_event":"LD31","p_time":"1418075580","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"46924","us_name":"unt","us_username":"unt","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Well, as much as this post sucks to make, I won&#8217;t be able to submit my entry for this LD.<\/p>\n <p>The main lesson I&#8217;ve learnt is: book time off work in advance and manage time effectively! I left too much to do on the last day. I felt like every feature I wanted to implement wouldn&#8217;t complete the package unless a lot of other stuff was done first. As this was officially my first LD, I didn&#8217;t want to release anything that didn&#8217;t represent the quality I would be proud of.<\/p>\n <p>&nbsp;<\/p>\n <p>Nevertheless, like my other comrades (looking @\u00a0the URL (compo\/2014\/12\/08\/<span id=\"editable-post-name\" title=\"Temporary permalink. Click to edit this part.\">oh-dear-8<\/span>\/) have 7 other people used the same title today??) whom have failed to submit in time, I have not suddenly lost all work I put in; I still have &#8216;half&#8217; a thing made! So this jam was beneficial in motivating me\u00a0to try new ideas and I&#8217;ll continue to finish this game\u00a0as I&#8217;ve enjoyed working on it so much.<\/p>\n <p>&nbsp;<\/p>\n <p>Looking forward to playing all your games tomorrow!<\/p>","time":"December 8th, 2014 4:53 pm","title":"Oh Dear"}