I’m an idiot
So, my Tower Defense game was crashing for a lot of people. I originally thought “New version of Unity, must be a broken web player”. I was wrong.
I had set a variable to some random sprite, so the towers were having a fit when they spawned because of a type mismatch. The problem, of course, was rushing to get it finished. And the worst part? I’ve made a load of GUI/mechanics changes between fixing the error, so I can’t re-upload it as a glitch fixer, because I would be adding content.
I’ll take this as a lesson for next time:
Rush efficiently.
Updated version of the game (not part of LD, just if you are interested in seeing the progression):