{"author_name":"dannyhodge","cat":"LD #31","comments":[],"epoch":1418228520,"likes":0,"metadata":{"p_key":"22208","p_author":"dannyhodge","p_authorkey":"39192","p_urlkey":"57575","p_title":"I\u2019m an idiot","p_cat":"LD #31","p_event":"LD31","p_time":"1418228520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39192","us_name":"dannyhodge","us_username":"dannyhodge","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So, my Tower Defense game was crashing for a lot of people. I originally thought &#8220;New version of Unity, must be a broken web player&#8221;. I was wrong.<br \/>\n I had set a variable to some random sprite, so the towers were having a fit when they spawned because of a type mismatch. The problem, of course, was rushing to get it finished. And the worst part? I&#8217;ve made a load of GUI\/mechanics changes between fixing the error, so I can&#8217;t re-upload it as a glitch fixer, because I would be adding content.<\/p>\n <p>I&#8217;ll take this as a lesson for next time:<\/p>\n <p>Rush <em><strong>efficiently<\/strong><\/em>.<\/p>\n <p>Updated version of the game (not part of LD, just if you are interested in seeing the progression):<\/p>\n <p><a href=\"http:\/\/www.newgrounds.com\/portal\/view\/649986?updated=1\">http:\/\/www.newgrounds.com\/portal\/view\/649986?updated=1<\/a><\/p>","time":"December 10th, 2014 11:22 am","title":"I\u2019m an idiot"}