Coded Universe: Post-Mortem

Oh look! A game with programming, snow and hunting! Now here’s a somewhat truncated look at it.
First of all, here’s a link to the game itself: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46596 Play it, love (/hate) it and rate it please :3
I wasn’t able to get started on Saturday because I was busy; on Sunday I was desperately piecing together a draft for an English GCSE. Anyhow, I managed to start working on Coded Universe at 10ish. I came up with a workaround the regular interpretation of the whole game being on “one screen” – those retro arcade games from the 80s – by shoving the entire game universe onto a screen in-game , allowing the player to modify it. Having just walked home from school in the rain, I will spare you a very very very very long write-up of every little thought that popped into my head as I built the game and instead sum it up like this:
WHAT WENT WELL:
– The parser, which was supposed to take ages to write, took shorter to make than expected, letting me work on the graphics.
– The graphics 😛 . They turned out better than I expected for 8 hours of jamming though some of the animal sprites sparked confusion among players.
– It had music. I didn’t expect to get any music in but I did. THANK YOU FAMITRACKER 😀
WHAT WENT EVER SO SLIGHTLY LESS WELL:
– The general mechanic behind the game confused people. I didn’t have enough time to stick in a tutorial
When the phone slowed time, people thought it was lag.
– The snow fell in a funny way, perhaps I could have randomized it further.
– The music didn’t fit the mood I wanted to create. Looking over the LD website, I came across ToneMatrix, a wonderful little audio tool which would have been much closer to what I had intended. Nonetheless people seemed to like the mood :3
SOME RANDOM COMMENTS
The mother’s idiolect was actually inspired by a transcript that I was using for my exam.
This is what the level looks like in Unity
This single balance took me about 5 minutes to perfect D:


