Finally I won fight against bugs!

All the time i've been fighting so you can play and not experience the cringe of goofy bugs

๐Ÿ… Here it is, my achievement list:

If you have only played the first-day version, or not played at all, I invite you to play the polished product

|Bugfix|Comment| |---|---| |Replaced the monster sound due to copyright issues| no comments | |Added more hints for players|yea, at the beginning I didn't expect that I would need to place so many hints)| |Baked the light differently due to visual bugs|That was a big problem bc i dont know what is baking and what affects on it, now im better at this, thanks for jam| |Pixelated post process was disabled, enabled it|| |Changed the balance to make the gameplay more enjoyable|Most likely, I will change more and more| |๐ŸงจFixed bugs with dynamite, now it explodes correctly|๐Ÿ’ฅ๐Ÿ’ฅ(correclty)| |Deleted the developer's progress widget|Yea, i forgot to delete it ยฏ\_(ใƒ„)_/ยฏ| |Changed the stamina widget to ๐Ÿ’…๐Ÿผbeauty๐Ÿ’…๐Ÿผ one|| |I deleted Unreal extra assettes so that the game would weigh less|This piece of garbage took up more than !600! megabytes in the raw project and 110 mb in packaged one| |Fixed developer settings for debugging|That i forgot too, sorry| |Increased the range of picking up items|Bc of my lazy ass is too tired of getting closer to objects than I want to| |Changed the offer widget because it did not wrap lines| And then upsized text size to easier reading|

This post was supposed to come out a day ago, but I only now have time to write it

Thanks for all of your feedback ๐Ÿ’‹

i will wait for more of it, also i want from you new ideas how to upgrade game after jam)

The next post will be about what I wanted to do and what happened in the end. See you soon