Finally I won fight against bugs!
All the time i've been fighting so you can play and not experience the cringe of goofy bugs
๐ Here it is, my achievement list:
If you have only played the first-day version, or not played at all, I invite you to play the polished product|Bugfix|Comment|
|---|---|
|Replaced the monster sound due to copyright issues| no comments |
|Added more hints for players|yea, at the beginning I didn't expect that I would need to place so many hints)|
|Baked the light differently due to visual bugs|That was a big problem bc i dont know what is baking and what affects on it, now im better at this, thanks for jam|
|Pixelated post process was disabled, enabled it||
|Changed the balance to make the gameplay more enjoyable|Most likely, I will change more and more|
|๐งจFixed bugs with dynamite, now it explodes correctly|๐ฅ๐ฅ(correclty)|
|Deleted the developer's progress widget|Yea, i forgot to delete it ยฏ\_(ใ)_/ยฏ|
|Changed the stamina widget to ๐
๐ผbeauty๐
๐ผ one||
|I deleted Unreal extra assettes so that the game would weigh less|This piece of garbage took up more than !600! megabytes in the raw project and 110 mb in packaged one|
|Fixed developer settings for debugging|That i forgot too, sorry|
|Increased the range of picking up items|Bc of my lazy ass is too tired of getting closer to objects than I want to|
|Changed the offer widget because it did not wrap lines| And then upsized text size to easier reading|
This post was supposed to come out a day ago, but I only now have time to write it
Thanks for all of your feedback ๐
i will wait for more of it, also i want from you new ideas how to upgrade game after jam)
The next post will be about what I wanted to do and what happened in the end. See you soon