Check out my game - Hollow Depth
Hey everyone! 👋
This time I made a small turn-based strategy game where you’re tasked with keeping an research device 🔷 powered using ethereal drops.
These drops are harvested by defeating nearby roaming creatures 👾.
⚡ The goal is simple, but staying alive isn’t.
The device must stay charged — you’ll see its current energy level both as a UI bar 📊 and as a glowing diamond 🔹 on the device itself.
If it runs out… well, let’s just say that’s game over 💀.
🗺️ To keep up the flow of ethereal drops, you’ll need to unlock new areas.
These open up more space to explore and enemies to fight — but there’s a twist:
🌫️ Zones that are too far from the device will fade away with time.
So don’t get too comfortable out there...
🧠 It’s all about managing your risks and deciding when to expand or retreat.
It was a fun challenge to balance, and I hope you enjoy figuring it out as much as I did making it 💜
🔗 Play & Rate Hollow Depths: here ✨
Would love to hear your feedback! 💬