{"author_link":"\/users\/av-shustov","author_name":"av_shustov","author_uid":"av-shustov","comments":[],"epoch":1744187343,"event":"LD57","format":"md","ldjam_node_id":414286,"likes":1,"metadata":{"p_key":"211030","p_author":"av_shustov","p_authorkey":"1375066","p_urlkey":"450830","p_title":"Check out my game - Hollow Depth","p_cat":"LDJam ","p_event":"LD57","p_time":"1744187343","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1375066","us_name":"av_shustov","us_username":"av-shustov","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":375066,"body":"![Image Sequence_002_0000.jpg](\/\/\/raw\/a19\/b5\/z\/6ba85.jpg)\nHey everyone! \ud83d\udc4b  \nThis time I made a small **turn-based strategy** game where you\u2019re tasked with keeping an research device \ud83d\udd37 powered using *ethereal drops*.  \nThese drops are harvested by defeating nearby roaming creatures \ud83d\udc7e.\n\n---\n\n\u26a1 **The goal is simple, but staying alive isn\u2019t.**  \nThe device must stay **charged** \u2014 you\u2019ll see its current energy level both as a **UI bar** \ud83d\udcca and as a glowing **diamond** \ud83d\udd39 on the device itself.  \nIf it runs out\u2026 well, let\u2019s just say that\u2019s game over \ud83d\udc80.\n\n---\n\n\ud83d\uddfa\ufe0f To keep up the flow of ethereal drops, you\u2019ll need to **unlock new areas**.  \nThese open up more space to explore and enemies to fight \u2014 but there\u2019s a twist:  \n\ud83c\udf2b\ufe0f Zones that are too far from the device will **fade away with time**.  \nSo don\u2019t get too comfortable out there...\n\n---\n\n\ud83e\udde0 It\u2019s all about **managing your risks** and deciding when to expand or retreat.  \nIt was a fun challenge to balance, and I hope you enjoy figuring it out as much as I did making it \ud83d\udc9c\n\n---\n\n\ud83d\udd17 **Play & Rate Hollow Depths**: [here](https:\/\/ldjam.com\/events\/ludum-dare\/57\/hollow-depths) \u2728\n\nWould love to hear your feedback! \ud83d\udcac","comments":0,"created":"2025-04-09T08:12:07Z","files":[],"files-timestamp":0,"id":414286,"love":1,"love-timestamp":"2025-04-09T08:36:00Z","meta":[],"modified":"2025-04-09T08:36:00Z","name":"Check out my game - Hollow Depth","node-timestamp":"2025-04-09T08:29:35Z","parent":412386,"parents":[1,5,9,406845,412386],"path":"\/events\/ludum-dare\/57\/hollow-depths\/check-out-my-game-hollow-depth","published":"2025-04-09T08:29:03Z","scope":"public","slug":"check-out-my-game-hollow-depth","subsubtype":"","subtype":"","type":"post","version":1306558},"node_metadata":{"n_key":"414286","n_urlkey":"450830","n_parent":"412386","n_path":"\/events\/ludum-dare\/57\/hollow-depths\/check-out-my-game-hollow-depth","n_slug":"check-out-my-game-hollow-depth","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"375066","n_created":"1744186327","n_modified":"1744187760","n_version":"1306558","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/hollow-depths\/check-out-my-game-hollow-depth","text":"![Image Sequence_002_0000.jpg](\/\/\/raw\/a19\/b5\/z\/6ba85.jpg)\nHey everyone! \ud83d\udc4b  \nThis time I made a small **turn-based strategy** game where you\u2019re tasked with keeping an research device \ud83d\udd37 powered using *ethereal drops*.  \nThese drops are harvested by defeating nearby roaming creatures \ud83d\udc7e.\n\n---\n\n\u26a1 **The goal is simple, but staying alive isn\u2019t.**  \nThe device must stay **charged** \u2014 you\u2019ll see its current energy level both as a **UI bar** \ud83d\udcca and as a glowing **diamond** \ud83d\udd39 on the device itself.  \nIf it runs out\u2026 well, let\u2019s just say that\u2019s game over \ud83d\udc80.\n\n---\n\n\ud83d\uddfa\ufe0f To keep up the flow of ethereal drops, you\u2019ll need to **unlock new areas**.  \nThese open up more space to explore and enemies to fight \u2014 but there\u2019s a twist:  \n\ud83c\udf2b\ufe0f Zones that are too far from the device will **fade away with time**.  \nSo don\u2019t get too comfortable out there...\n\n---\n\n\ud83e\udde0 It\u2019s all about **managing your risks** and deciding when to expand or retreat.  \nIt was a fun challenge to balance, and I hope you enjoy figuring it out as much as I did making it \ud83d\udc9c\n\n---\n\n\ud83d\udd17 **Play & Rate Hollow Depths**: [here](https:\/\/ldjam.com\/events\/ludum-dare\/57\/hollow-depths) \u2728\n\nWould love to hear your feedback! \ud83d\udcac","title":"Check out my game - Hollow Depth","wayback_source":[]}