I’m in..

Okay so this will end up being my second attempt at Ludum Dare.  My first attempt was for the “Under the surface” theme where I created an endless runner where you played as a hell hound who dove into the ground to avoid obstacles.  Needless to say, it was a complete failure.  It was playable but the project itself was easily abandoned.  “This” time however I’m coming out more refreshed and ready. I participated in the weekend warm-up which turned out to be a success for me even though I don’t quite have a finished game.  I produced something that I am proud of and will be uploading it before the end of the week.  I’ll edit this when I get home from work so I can give you all a sneak peak.

On to this weekend.

The Tools I will be using are:

– FlashDevelop

– Adobe Flash

– bfxr

– inudge(if I have time)

 

Here is the thing.  I’m not doing this to race against the clock this time I am going to make small achievable goals and stick to them.  First I will come up with a concept.  Following that I will come up with all things that would be required to make said concept work. (I’m going to be brutal and make this as small a list as possible) Next I will probably code a simple framework and then I will make art assets as I go a long to keep me inspired.  Once I have a playable platform I will move onto menus(probably start/restart) to begin with.  If I can do all that I will move onto sound with the bfxr. (I love that tool) If I can finish the sounds I will more than likely work on more assets long before I get to making a sound track for the game.  (post compo?)

I wish you all the best of luck in achieving your goals.  To the victor goes the spoils.

Little Bit Studios

-Heath