I’m in..
Okay so this will end up being my second attempt at Ludum Dare. My first attempt was for the “Under the surface” theme where I created an endless runner where you played as a hell hound who dove into the ground to avoid obstacles. Needless to say, it was a complete failure. It was playable but the project itself was easily abandoned. “This” time however I’m coming out more refreshed and ready. I participated in the weekend warm-up which turned out to be a success for me even though I don’t quite have a finished game. I produced something that I am proud of and will be uploading it before the end of the week. I’ll edit this when I get home from work so I can give you all a sneak peak.
On to this weekend.
The Tools I will be using are:
– FlashDevelop
– Adobe Flash
– bfxr
– inudge(if I have time)
Here is the thing. I’m not doing this to race against the clock this time I am going to make small achievable goals and stick to them. First I will come up with a concept. Following that I will come up with all things that would be required to make said concept work. (I’m going to be brutal and make this as small a list as possible) Next I will probably code a simple framework and then I will make art assets as I go a long to keep me inspired. Once I have a playable platform I will move onto menus(probably start/restart) to begin with. If I can do all that I will move onto sound with the bfxr. (I love that tool) If I can finish the sounds I will more than likely work on more assets long before I get to making a sound track for the game. (post compo?)
I wish you all the best of luck in achieving your goals. To the victor goes the spoils.
Little Bit Studios
-Heath