{"author_name":"PhatPhaux","cat":"LD #32","comments":[],"epoch":1428947760,"likes":0,"metadata":{"p_key":"21080","p_author":"PhatPhaux","p_authorkey":"34600","p_urlkey":"56425","p_title":"I\u2019m in..","p_cat":"LD #32","p_event":"LD32","p_time":"1428947760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34600","us_name":"PhatPhaux","us_username":"phatphaux","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Okay so this will end up being my second attempt at Ludum Dare. \u00a0My first attempt was for the &#8220;Under the surface&#8221; theme where I created an endless runner where you played as a hell hound who dove into the ground to avoid obstacles. \u00a0Needless to say, it was a complete failure. \u00a0It was playable but the project itself was easily abandoned. \u00a0&#8220;This&#8221; time however I&#8217;m coming out more refreshed and ready. I participated in the weekend warm-up which turned out to be a success for me even though I don&#8217;t quite have a finished game. \u00a0I produced something that I am proud of and will be uploading it before the end of the week. \u00a0I&#8217;ll edit this when I get home from work so I can give you all a sneak peak.<\/p>\n <p>On to this weekend.<\/p>\n <p>The Tools I will be using are:<\/p>\n <p>&#8211; FlashDevelop<\/p>\n <p>&#8211; Adobe Flash<\/p>\n <p>&#8211; bfxr<\/p>\n <p>&#8211; inudge(if I have time)<\/p>\n <p>&nbsp;<\/p>\n <p>Here is the thing. \u00a0I&#8217;m not doing this to race against the clock this time I am going to make small achievable goals and stick to them. \u00a0First I will come up with a concept. \u00a0Following that I will come up with all things that would be required to make said concept work. (I&#8217;m going to be brutal and make this as small a list as possible) Next I will probably code a simple framework and then I will make art assets as I go a long to keep me inspired. \u00a0Once I have a playable platform I will move onto menus(probably start\/restart) to begin with. \u00a0If I can do all that I will move onto sound with the bfxr. (I love that tool) If I can finish the sounds I will more than likely work on more assets long before I get to making a sound track for the game. \u00a0(post compo?)<\/p>\n <p>I wish you all the best of luck in achieving your goals. \u00a0To the victor goes the spoils.<\/p>\n <p>Little Bit Studios<\/p>\n <p>-Heath<\/p>","time":"April 13th, 2015 12:56 pm","title":"I\u2019m in.."}