Progress after near a day without sleep until now
Main features are DONE! 🎉 Everything that had to be in is now working: - A damage system based on collision speed - An oxygen mechanic: air depletes while diving, but you can refill it at the surface - A speedrun timer for that extra challenge
Next up: finishing the level design, generating sounds, some visual polish—and maybe music or a few bonus features if time allows.
Still need to set up my itch.io page and take some screenshots too.
Really happy with how it’s going so far...
especially after taking a 7-year break from jamming! 😄