{"author_link":"\/users\/psychomonster","author_name":"psychomonster","author_uid":"psychomonster","comments":[],"epoch":1743890424,"event":"LD57","format":"md","ldjam_node_id":412039,"likes":5,"metadata":{"p_key":"210180","p_author":"psychomonster","p_authorkey":"1002795","p_urlkey":"449543","p_title":"Progress after near a day without sleep until now","p_cat":"LDJam ","p_event":"LD57","p_time":"1743890424","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1002795","us_name":"psychomonster","us_username":"psychomonster","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":2795,"body":"Main features are DONE! \ud83c\udf89\nEverything that had to be in is now working:\n- A damage system based on collision speed\n- An oxygen mechanic: air depletes while diving, but you can refill it at the surface\n- A speedrun timer for that extra challenge\n\nNext up: finishing the level design, generating sounds, some visual polish\u2014and maybe music or a few bonus features if time allows.\n\nStill need to set up my itch.io page and take some screenshots too.\n\nReally happy with how it\u2019s going so far... ![Screenshot 2025-04-05 234722.png](\/\/\/raw\/bea\/z\/6980e.png)especially after taking a 7-year break from jamming! \ud83d\ude04![Screenshot 2025-04-05 235123.png](\/\/\/raw\/bea\/z\/6980f.png)","comments":0,"created":"2025-04-05T21:51:32Z","files":[],"files-timestamp":0,"id":412039,"love":5,"love-timestamp":"2025-04-06T02:50:37Z","meta":[],"modified":"2025-04-06T02:50:37Z","name":"Progress after near a day without sleep until now","node-timestamp":"2025-04-05T22:00:24Z","parent":409779,"parents":[1,5,9,406845,409779],"path":"\/events\/ludum-dare\/57\/submarine-souls\/progress-after-near-a-day-without-sleep-until-now","published":"2025-04-05T22:00:24Z","scope":"public","slug":"progress-after-near-a-day-without-sleep-until-now","subsubtype":"","subtype":"","type":"post","version":1288461},"node_metadata":{"n_key":"412039","n_urlkey":"449543","n_parent":"409779","n_path":"\/events\/ludum-dare\/57\/submarine-souls\/progress-after-near-a-day-without-sleep-until-now","n_slug":"progress-after-near-a-day-withou","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2795","n_created":"1743889892","n_modified":"1743907837","n_version":"1288461","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/submarine-souls\/progress-after-near-a-day-without-sleep-until-now","text":"Main features are DONE! \ud83c\udf89\nEverything that had to be in is now working:\n- A damage system based on collision speed\n- An oxygen mechanic: air depletes while diving, but you can refill it at the surface\n- A speedrun timer for that extra challenge\n\nNext up: finishing the level design, generating sounds, some visual polish\u2014and maybe music or a few bonus features if time allows.\n\nStill need to set up my itch.io page and take some screenshots too.\n\nReally happy with how it\u2019s going so far... ![Screenshot 2025-04-05 234722.png](\/\/\/raw\/bea\/z\/6980e.png)especially after taking a 7-year break from jamming! \ud83d\ude04![Screenshot 2025-04-05 235123.png](\/\/\/raw\/bea\/z\/6980f.png)","title":"Progress after near a day without sleep until now","wayback_source":[]}