Bloopers and funny bugs during my Compo game development
During the development of STUPID LEGS for the Compo I stumbled upon A LOT of physics problems, funny bugs, and weird interactions, so I captured some of them just in case :)
Multiple rigidbodies are no joke!

"Have you by any chance seen my eye here?"

When the monster part attaching mechanics are still Work-in-Progress

I managed to tame Unity physics, but it wasn't easy: a lot of features worked not as I wanted it to work, so I had to use a lot of workarounds and questionable solutions. Although I'm still glad with the result (even the Compo version).
If you wanna try short (5-10 minutes) fun and funny game about summoning custom monsters, try STUPID LEGS. There are 2 versions available: compo, (made in 48 hours) and post-compo (more polished, more content, intro and tutorial added, sounds added).