Better, shinier, faster!

First of all I would like to thank everyone who played Runic Summoner and gave feedback on it!

I found some time during the week to create a post jam version that you can play right now directly in your browser from: https://freamdev.com/games/RunicSummoner/

Changelogs:

New Features:

  • Added death effects for enemies.
  • Added projectile hit effect for enemies.
  • Implemented summoning effect for bosses.
  • Updated aura effect for Paladin boss.
  • Increased camera angle for better visibility.
  • Ascended player model and attacks now accessible in-game (requires re-unlocking).

Bug Fixes and Improvements:

  • Corrected spelling errors throughout the game.
  • Eywas rune is now traversable.
  • Targeting now functions properly on enemies.
  • Left mouse button no longer required for basic attacks.
  • Reduced base attack damage by approximately 33%.
  • Increased heavy attack damage by 20%.
  • Movement speed increased by approximately 30%.
  • Close combat enemies now deal damage during "dancing around" phase.
  • Reduced base health of all basic enemies by about 33%.
  • Enemy healing effects weakened by approximately 30%.
  • Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.
  • Mage and Priest enemies now spawn one wave later.

NewPaladin.png