Better, shinier, faster!
First of all I would like to thank everyone who played Runic Summoner and gave feedback on it!
I found some time during the week to create a post jam version that you can play right now directly in your browser from: https://freamdev.com/games/RunicSummoner/
Changelogs:
New Features:
- Added death effects for enemies.
- Added projectile hit effect for enemies.
- Implemented summoning effect for bosses.
- Updated aura effect for Paladin boss.
- Increased camera angle for better visibility.
- Ascended player model and attacks now accessible in-game (requires re-unlocking).
Bug Fixes and Improvements:
- Corrected spelling errors throughout the game.
- Eywas rune is now traversable.
- Targeting now functions properly on enemies.
- Left mouse button no longer required for basic attacks.
- Reduced base attack damage by approximately 33%.
- Increased heavy attack damage by 20%.
- Movement speed increased by approximately 30%.
- Close combat enemies now deal damage during "dancing around" phase.
- Reduced base health of all basic enemies by about 33%.
- Enemy healing effects weakened by approximately 30%.
- Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.
- Mage and Priest enemies now spawn one wave later.
