{"author_link":"\/users\/freamdev","author_name":"freamdev","author_uid":"freamdev","comments":[],"epoch":1714040899,"event":"LD55","format":"md","ldjam_node_id":394665,"likes":3,"metadata":{"p_key":"206642","p_author":"freamdev","p_authorkey":"1010467","p_urlkey":"443175","p_title":"Better, shinier, faster!","p_cat":"LDJam ","p_event":"LD55","p_time":"1714040899","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1010467","us_name":"freamdev","us_username":"freamdev","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD55","removed_author":false},"_superparent":383062,"_trust":1,"author":10467,"body":"First of all I would like to thank everyone who played [Runic Summoner](https:\/\/ldjam.com\/events\/ludum-dare\/55\/runic-summoner) and gave feedback on it!\n\nI found some time during the week to create a post jam version that you can play right now directly in your browser from: https:\/\/freamdev.com\/games\/RunicSummoner\/\n\n\nChangelogs:\n\nNew Features:\n\n* Added death effects for enemies.\n* Added projectile hit effect for enemies.\n* Implemented summoning effect for bosses.\n* Updated aura effect for Paladin boss.\n* Increased camera angle for better visibility.\n* Ascended player model and attacks now accessible in-game (requires re-unlocking).\n\n\nBug Fixes and Improvements:\n\n* Corrected spelling errors throughout the game.\n* Eywas rune is now traversable.\n* Targeting now functions properly on enemies.\n* Left mouse button no longer required for basic attacks.\n* Reduced base attack damage by approximately 33%.\n* Increased heavy attack damage by 20%.\n* Movement speed increased by approximately 30%.\n* Close combat enemies now deal damage during \"dancing around\" phase.\n* Reduced base health of all basic enemies by about 33%.\n* Enemy healing effects weakened by approximately 30%.\n* Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.\n* Mage and Priest enemies now spawn one wave later.\n\n![NewPaladin.png](\/\/\/raw\/3e8\/2\/z\/64c92.png)\n","comments":11,"comments-timestamp":"2024-06-04T21:42:20Z","created":"2024-04-25T10:24:43Z","files":[],"files-timestamp":0,"id":394665,"love":3,"love-timestamp":"2024-04-25T12:47:45Z","meta":[],"modified":"2024-06-04T21:42:20Z","name":"Better, shinier, faster!","node-timestamp":"2024-04-25T10:28:45Z","parent":386519,"parents":[1,5,9,383062,386519],"path":"\/events\/ludum-dare\/55\/runic-summoner\/better-shinier-faster","published":"2024-04-25T10:28:19Z","scope":"public","slug":"better-shinier-faster","subsubtype":"","subtype":"","type":"post","version":1236591},"node_metadata":{"n_key":"394665","n_urlkey":"443175","n_parent":"386519","n_path":"\/events\/ludum-dare\/55\/runic-summoner\/better-shinier-faster","n_slug":"better-shinier-faster","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10467","n_created":"1714040683","n_modified":"1717537340","n_version":"1236591","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/55\/runic-summoner\/better-shinier-faster","text":"First of all I would like to thank everyone who played [Runic Summoner](https:\/\/ldjam.com\/events\/ludum-dare\/55\/runic-summoner) and gave feedback on it!\n\nI found some time during the week to create a post jam version that you can play right now directly in your browser from: https:\/\/freamdev.com\/games\/RunicSummoner\/\n\n\nChangelogs:\n\nNew Features:\n\n* Added death effects for enemies.\n* Added projectile hit effect for enemies.\n* Implemented summoning effect for bosses.\n* Updated aura effect for Paladin boss.\n* Increased camera angle for better visibility.\n* Ascended player model and attacks now accessible in-game (requires re-unlocking).\n\n\nBug Fixes and Improvements:\n\n* Corrected spelling errors throughout the game.\n* Eywas rune is now traversable.\n* Targeting now functions properly on enemies.\n* Left mouse button no longer required for basic attacks.\n* Reduced base attack damage by approximately 33%.\n* Increased heavy attack damage by 20%.\n* Movement speed increased by approximately 30%.\n* Close combat enemies now deal damage during \"dancing around\" phase.\n* Reduced base health of all basic enemies by about 33%.\n* Enemy healing effects weakened by approximately 30%.\n* Adjusted enemy spawn intervals to occur every 8, 10, 12...30 seconds instead of every 37 seconds.\n* Mage and Priest enemies now spawn one wave later.\n\n![NewPaladin.png](\/\/\/raw\/3e8\/2\/z\/64c92.png)\n","title":"Better, shinier, faster!","wayback_source":[]}