HeXaK update 0.2
Thank you for all the feedback on my game, both the good and the bad. :heart:
Update 0.2 is all about making the game easier to play and understand, its still got a bit to go but hopefully its a step in the right direction it has a host of Jam code Refactors, Quality of Life changes and bug fixes.
Play the updated version here
Play the Jam Version here

Bigger Changes
- Added quick restart - press R and or use the button in the top right
- Refactored tile neighbour interaction code and model - Removes a ton of buggy jam code and made things more reliable
- Refactored bonus power and workers to work on already built buildings - Means that building solar farms is much more beneficial
- Bug with already scored buildings not giving bonus points
- Multiple tile type bonus support - means future tiles can be more complex
- Simple high score - each map will now use your score as the target score if you beat it, useful for the daily challenge
- Removed placed points - these were a relic from the first idea mid way through the jam, now you need to complete tiles to score points
- Made miners use more power but gain a used power bonus
- Added Used power bonus - tiles can now cost less power if placed adjacent
Smaller changes, UI and bug fixes
- More balance changes
- New Icon set
- Converted points and target points to progress bar
- Other various bug fixes and UI enhancements
- Fixed variety of typos
Next Update will continue on the same theme of making things easier and adding systems for more content to be added later.
If I have not already left a comment on your game, link it below and I will go check it out.