{"author_link":"\/users\/phillip-scott","author_name":"Phillip Scott","author_uid":"phillip-scott","comments":[],"epoch":1697327863,"event":"LD54","format":"md","ldjam_node_id":382275,"likes":2,"metadata":{"p_key":"203945","p_author":"Phillip Scott","p_authorkey":"1242465","p_urlkey":"438544","p_title":"HeXaK update 0.2","p_cat":"LDJam ","p_event":"LD54","p_time":"1697327863","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1242465","us_name":"Phillip Scott","us_username":"phillip-scott","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":4,"author":242465,"body":"Thank you for all the feedback on my game, both the good and the bad. :heart: \n\nUpdate 0.2 is all about making the game easier to play and understand, its still got a bit to go but hopefully its a step in the right direction it has a host of Jam code Refactors, Quality of Life changes and bug fixes.\n\n## [Play the updated version here](https:\/\/dysfuncgames.itch.io\/hexak)\n## [Play the Jam Version here](https:\/\/ldjam.com\/events\/ludum-dare\/54\/hexak)\n\n![opera_69reiGIOvP.png](\/\/\/raw\/123\/b3\/z\/60472.png)\n\n### Bigger Changes\n- Added quick restart - press R and or use the button in the top right\n- Refactored tile neighbour interaction code and model - Removes a ton of buggy jam code and made things more reliable\n- Refactored bonus power and workers to work on already built buildings - Means that building solar farms is much more beneficial\n- Bug with already scored buildings not giving bonus points\n- Multiple tile type bonus support - means future tiles can be more complex\n- Simple high score - each map will now use your score as the target score if you beat it, useful for the daily challenge\n- Removed placed points - these were a relic from the first idea mid way through the jam, now you need to complete tiles to score points\n- Made miners use more power but gain a used power bonus \n- Added Used power bonus - tiles can now cost less power if placed adjacent\n\n### Smaller changes, UI and bug fixes\n- More balance changes\n- New Icon set\n- Converted points and target points to progress bar\n- Other various bug fixes and UI enhancements\n- Fixed variety of typos\n\nNext Update will continue on the same theme of making things easier and adding systems for more content to be added later.\n\nIf I have not already left a comment on your game, link it below and I will go check it out.","comments":0,"created":"2023-10-14T23:51:09Z","files":[],"files-timestamp":0,"id":382275,"love":2,"love-timestamp":"2023-10-15T11:58:40Z","meta":[],"modified":"2023-10-15T11:58:40Z","name":"HeXaK update 0.2","node-timestamp":"2023-10-14T23:59:28Z","parent":375869,"parents":[1,5,9,371459,375869],"path":"\/events\/ludum-dare\/54\/hexak\/hexak-update-0-2","published":"2023-10-14T23:57:43Z","scope":"public","slug":"hexak-update-0-2","subsubtype":"","subtype":"","type":"post","version":1190663},"node_metadata":{"n_key":"382275","n_urlkey":"438544","n_parent":"375869","n_path":"\/events\/ludum-dare\/54\/hexak\/hexak-update-0-2","n_slug":"hexak-update-0-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"242465","n_created":"1697327469","n_modified":"1697371120","n_version":"1190663","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/hexak\/hexak-update-0-2","text":"Thank you for all the feedback on my game, both the good and the bad. :heart: \n\nUpdate 0.2 is all about making the game easier to play and understand, its still got a bit to go but hopefully its a step in the right direction it has a host of Jam code Refactors, Quality of Life changes and bug fixes.\n\n## [Play the updated version here](https:\/\/dysfuncgames.itch.io\/hexak)\n## [Play the Jam Version here](https:\/\/ldjam.com\/events\/ludum-dare\/54\/hexak)\n\n![opera_69reiGIOvP.png](\/\/\/raw\/123\/b3\/z\/60472.png)\n\n### Bigger Changes\n- Added quick restart - press R and or use the button in the top right\n- Refactored tile neighbour interaction code and model - Removes a ton of buggy jam code and made things more reliable\n- Refactored bonus power and workers to work on already built buildings - Means that building solar farms is much more beneficial\n- Bug with already scored buildings not giving bonus points\n- Multiple tile type bonus support - means future tiles can be more complex\n- Simple high score - each map will now use your score as the target score if you beat it, useful for the daily challenge\n- Removed placed points - these were a relic from the first idea mid way through the jam, now you need to complete tiles to score points\n- Made miners use more power but gain a used power bonus \n- Added Used power bonus - tiles can now cost less power if placed adjacent\n\n### Smaller changes, UI and bug fixes\n- More balance changes\n- New Icon set\n- Converted points and target points to progress bar\n- Other various bug fixes and UI enhancements\n- Fixed variety of typos\n\nNext Update will continue on the same theme of making things easier and adding systems for more content to be added later.\n\nIf I have not already left a comment on your game, link it below and I will go check it out.","title":"HeXaK update 0.2","wayback_source":[]}