Day 1 over

Shields and engines online, nothing else works...

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Today turned out to be much longer emotionally and much shorter in terms of progress than I had hoped for. Planning the game was a lot of fun, and at the beginning, I was very motivated to work on it. However, I quickly lost motivation and realized that making the original idea work in a detailed and enjoyable way will take much more than 2 days. So now, I'm only sticking around to finish something because quitting halfway through feels worse. :smile:

On the positive side, I used ProBuilder for the first time and managed to put together something resembling a spaceship. It was much easier than using Blender, for sure.

Initially, I felt like the game would be rather easy to complete, and I thought I could spend the second day polishing it. I imagined I could use this extra time to write readable and clean code. However, that ended up taking a lot of time and caused a lot of frustration. Not to mention, it didn't really turn out to be as readable or reusable as I had hoped. :smile:

After that, I took an extended nap break and worked on fixing some shader graph for the shield. I still have quite a way to go before I can start polishing everything up.