{"author_link":"\/users\/freamdev","author_name":"freamdev","author_uid":"freamdev","comments":[],"epoch":1696113982,"event":"LD54","format":"md","ldjam_node_id":378135,"likes":4,"metadata":{"p_key":"202376","p_author":"freamdev","p_authorkey":"1010467","p_urlkey":"436359","p_title":"Day 1 over","p_cat":"LDJam ","p_event":"LD54","p_time":"1696113982","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1010467","us_name":"freamdev","us_username":"freamdev","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":371459,"_trust":1,"author":10467,"body":"Shields and engines online, nothing else works...\n\n![day1_shorter.gif](\/\/\/raw\/3e8\/2\/z\/5c593.gif)\n\nToday turned out to be much longer emotionally and much shorter in terms of progress than I had hoped for. Planning the game was a lot of fun, and at the beginning, I was very motivated to work on it. However, I quickly lost motivation and realized that making the original idea work in a detailed and enjoyable way will take much more than 2 days. So now, I'm only sticking around to finish something because quitting halfway through feels worse. :smile: \n\nOn the positive side, I used ProBuilder for the first time and managed to put together something resembling a spaceship. It was much easier than using Blender, for sure.\n\nInitially, I felt like the game would be rather easy to complete, and I thought I could spend the second day polishing it. I imagined I could use this extra time to write readable and clean code. However, that ended up taking a lot of time and caused a lot of frustration. Not to mention, it didn't really turn out to be as readable or reusable as I had hoped.  :smile: \n\nAfter that, I took an extended nap break and worked on fixing some shader graph for the shield. I still have quite a way to go before I can start polishing everything up.\n","comments":0,"created":"2023-09-30T22:27:20Z","files":[],"files-timestamp":0,"id":378135,"love":4,"love-timestamp":"2023-10-01T00:07:21Z","meta":[],"modified":"2023-10-01T00:07:21Z","name":"Day 1 over","node-timestamp":"2023-09-30T22:46:22Z","parent":373895,"parents":[1,5,9,371459,373895],"path":"\/events\/ludum-dare\/54\/vessel-run\/day-1-over","published":"2023-09-30T22:46:22Z","scope":"public","slug":"day-1-over","subsubtype":"","subtype":"","type":"post","version":1159338},"node_metadata":{"n_key":"378135","n_urlkey":"436359","n_parent":"373895","n_path":"\/events\/ludum-dare\/54\/vessel-run\/day-1-over","n_slug":"day-1-over","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10467","n_created":"1696112840","n_modified":"1696118841","n_version":"1159338","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/vessel-run\/day-1-over","text":"Shields and engines online, nothing else works...\n\n![day1_shorter.gif](\/\/\/raw\/3e8\/2\/z\/5c593.gif)\n\nToday turned out to be much longer emotionally and much shorter in terms of progress than I had hoped for. Planning the game was a lot of fun, and at the beginning, I was very motivated to work on it. However, I quickly lost motivation and realized that making the original idea work in a detailed and enjoyable way will take much more than 2 days. So now, I'm only sticking around to finish something because quitting halfway through feels worse. :smile: \n\nOn the positive side, I used ProBuilder for the first time and managed to put together something resembling a spaceship. It was much easier than using Blender, for sure.\n\nInitially, I felt like the game would be rather easy to complete, and I thought I could spend the second day polishing it. I imagined I could use this extra time to write readable and clean code. However, that ended up taking a lot of time and caused a lot of frustration. Not to mention, it didn't really turn out to be as readable or reusable as I had hoped.  :smile: \n\nAfter that, I took an extended nap break and worked on fixing some shader graph for the shield. I still have quite a way to go before I can start polishing everything up.\n","title":"Day 1 over","wayback_source":[]}