LD #32 Progress Report 1 – Concepts
I decide to post a progress report every now and then so I won’t end up procrastinating.
Currently, I ended up with three “unconventional weapons”:
1. Fruits: the first thing I can think of, I don’t know why. I wrote “Call of Vitamin: Fruit Warfare”, drew a man with banana pistol, and drew another man throwing a watermelon grenade. Eep.
2. Cubes: I got this because I recently created a Crossy Road clone and ended up using Unity standard cube for almost everything. The thing seems very Portal-ish, though, with the player pushing a XM99 General Purpose Cube around.
3. Developer console: I am quite excited with this one. The idea is to manipulate the level with console commands. However, this will be quite a heavy programming task (well, quite heavy compared to simple game scripting), as well as level design (with great power comes great responsibility).
I’m now looking forward to create a plot and a working concept.