{"author_name":"t.kesgar","cat":"LD #32","comments":[],"epoch":1429325640,"likes":1,"metadata":{"p_key":"20100","p_author":"t.kesgar","p_authorkey":"28828","p_urlkey":"55433","p_title":"LD #32 Progress Report 1 \u2013 Concepts","p_cat":"LD #32","p_event":"LD32","p_time":"1429325640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28828","us_name":"t.kesgar","us_username":"t-kesgar","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I decide to post a progress report every now and then so I won&#8217;t end up procrastinating.<\/p>\n <p>Currently, I ended up with three &#8220;unconventional weapons&#8221;:<\/p>\n <p>1. <strong>Fruits<\/strong>: the first thing I can think of, I don&#8217;t know why. I wrote &#8220;Call of Vitamin: Fruit Warfare&#8221;,\u00a0drew a man with banana pistol, and drew another man throwing a watermelon grenade. Eep.<\/p>\n <p>2. <strong>Cubes<\/strong>: I got this because I recently created a <em>Crossy Road<\/em> clone and ended up using Unity standard cube for almost everything. The\u00a0thing\u00a0seems very\u00a0<em>Portal<\/em>-ish, though, with the player pushing\u00a0a XM99 General Purpose Cube around.<\/p>\n <p>3.\u00a0<strong>Developer console<\/strong>: I am quite excited with this one. The idea is to manipulate the level with console commands. However, this will be quite a heavy programming task (well, quite heavy compared to simple game scripting), as well as level design (with great power comes great responsibility).<\/p>\n <p>I&#8217;m now looking forward to create a plot and a working concept.<\/p>","time":"April 17th, 2015 9:54 pm","title":"LD #32 Progress Report 1 \u2013 Concepts"}