Day 1 complete
Probably not going to be done in time for the Compo, but I’ve still gotten a decent amount done today.
The gist of it all is that you use game errors / glitches to kill robots who are for trying to kill you for some unknown reason. I’m planning to make 2 attacks and one extra ability. I’ve intended to focus more on graphics this time around, as I’ve been inspired by the keynote to try. So far I feel like I’m doing better, having drawn a character I don’t consider eye-cancer, but animation is still ahead and I feel it’s going to be tough to tackle.
Anyways, what’s done so far:
- Player can move and has basic sprites in place
- Simplest attack available implemented (albeit roughly)
- Basic level created
- 1/3 planned enemies completed
- ‘Error Log’ added
- 3 tiles added, with 4 variations each
Going to try and finish up gameplay tomorrow, with some audio work if I have time.
