Day 1 complete

Day 1 Progress

Probably not going to be done in time for the Compo, but I’ve still gotten a decent amount done today.

The gist of it all is that you use game errors / glitches to kill robots who are for trying to kill you for some unknown reason. I’m planning to make 2 attacks and one extra ability. I’ve intended to focus more on graphics this time around, as I’ve been inspired by the keynote to try. So far I feel like I’m doing better, having drawn a character I don’t consider eye-cancer, but animation is still ahead and I feel it’s going to be tough to tackle.

Anyways, what’s done so far:

  • Player can move and has basic sprites in place
  • Simplest attack available implemented (albeit roughly)
  • Basic level created
  • 1/3 planned enemies completed
  • ‘Error Log’ added
  • 3 tiles added, with 4 variations each

Going to try and finish up gameplay tomorrow, with some audio work if I have time.