{"author_name":"LukeZaz","cat":"LD #32","comments":[],"epoch":1429422240,"likes":1,"metadata":{"p_key":"19075","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"54399","p_title":"Day 1 complete","p_cat":"LD #32","p_event":"LD32","p_time":"1429422240","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/LD32_preview0.gif\"><img class=\"aligncenter size-full wp-image-450653\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/04\/LD32_preview0.gif\" alt=\"Day 1 Progress\" width=\"479\" height=\"217\" \/><\/a><\/p>\n <p>Probably not going to be done in time for the Compo, but I&#8217;ve still gotten a decent amount done today.<\/p>\n <p>The gist of it all is that you use game errors \/ glitches to kill robots who are for trying to kill you for some unknown reason. I&#8217;m planning to make 2 attacks and one extra ability.\u00a0I&#8217;ve intended to focus more on graphics this time around, as I&#8217;ve been inspired by the keynote to try. So far I feel like I&#8217;m doing better, having drawn a character I don&#8217;t consider eye-cancer, but animation is still ahead and I feel it&#8217;s going to be tough to tackle.<\/p>\n <p>Anyways, what&#8217;s done so far:<\/p>\n <ul>\n <li>Player can move and has basic sprites in place<\/li>\n <li>Simplest attack available implemented (albeit roughly)<\/li>\n <li>Basic level created<\/li>\n <li>1\/3 planned enemies completed<\/li>\n <li>&#8216;Error Log&#8217; added<\/li>\n <li>3 tiles added, with 4 variations each<\/li>\n <\/ul>\n <p>Going to try and finish up gameplay tomorrow, with some audio work if I have time.<\/p>","time":"April 19th, 2015 12:44 am","title":"Day 1 complete"}