Meow meow meow meow. Meow meow. Meow.

So instead of an “I’m In” post, here’s an “I’m done” post. My toolchain changes a lot depending on what I make, so this is a much more practical way of listing what I actually used, vs vague plans.

As a note, this was my first LD where I didn’t use FlatRedBall. I’ve been doing more HTML5 stuff lately so I figured I’d just make the full dive. For the next LD I should work out some better solutions for audio and possibly write some base code to deal with a lot of grunt work I had to slog through for asset handling and preloading. Lesson learned I suppose!

Entry: Super Dash

Tools used:

Languages/Technologies:

  • Javascript – The game itself
  • PHP – Scoring backend
  • Redis – Data storage

Timelapse: