Meow meow meow meow. Meow meow. Meow.
So instead of an “I’m In” post, here’s an “I’m done” post. My toolchain changes a lot depending on what I make, so this is a much more practical way of listing what I actually used, vs vague plans.
As a note, this was my first LD where I didn’t use FlatRedBall. I’ve been doing more HTML5 stuff lately so I figured I’d just make the full dive. For the next LD I should work out some better solutions for audio and possibly write some base code to deal with a lot of grunt work I had to slog through for asset handling and preloading. Lesson learned I suppose!
Entry: Super Dash
Tools used:
- PIXI.js – Framework
- PHPStorm – IDE
- OpenCanvas 6 – Sketching/mockup
- AutoTileGen – Tileset
- GraphicsGale – Pixel art
- GIMP – Touchup/howto image
- BFXR – Sound effects
- Abundant Music – Midi sequencing
- GXSCC – Audio Rendering
- Audacity – Audio touchup
- Tiled – Map editor
Languages/Technologies:
- Javascript – The game itself
- PHP – Scoring backend
- Redis – Data storage
Timelapse: